GOG advises Cyberpunk 2077 players to “keep fewer items” to avoid damaging their backup files. • Eurogamer.net

“Unfortunately the memory is damaged and cannot be recovered.”

Now in the last of a long litany of problems it is reported that Cyberpunk 2077 backup files for gamers become permanently corrupted if they are larger than 8MB.

Although it was originally reported to affect games on all platforms, some are now suggesting that it was just a PC issue. However, without confirmation from the Projekt Red developer CD, players were advised to “keep fewer items and crafting materials.”

This content is hosted on an external platform that will only be displayed if you accept targeting cookies. Please activate the display of cookies.

In a response on the GOG website, CDPR confirmed that after a corruption there is no way to restore the storage. Therefore, it is recommended to keep “a smaller amount of items and craft materials”.

“Unfortunately, the memory is corrupt and cannot be recovered. Use an older save file to keep playing and try to save a smaller amount of items and crafting materials,” the message said.

“If you have used the error duplicating items, please load a backup file that is unaffected.”

The message concludes with a message that the backup file size limit may be “increased” in a future patch, but that “the corrupted files will still remain”.

As we’ve covered over the weeks since Cyberpunk 2077 launched, CD Projekt’s stocks slumped after reviews of the game indicated that cyberpunk may not have a sky-high metascore. While the PC version of Cyberpunk on Metacritic has a Metascore of 87, the PS4 and Xbox One versions are 55. The user values ​​are 7.2, 3.2 and 4.4, respectively.

The bosses at CD Projekt have advised employees that despite Cyberpunk 2077’s buggy launch, they will get their full bonuses. Executives reportedly took responsibility for the state of the game when it was released.

CD Projekt has also come under fire for the use of crunch during cyberpunk development. In September 2020, CD Projekt informed employees that they would have to work six days a week until the game launched in November (it was later postponed to December), breaking an earlier promise not to force mandatory overtime to do the Complete project.