A new patch became available exactly one week after the previous one – 1.04 – and just five days after the developers promised not to delay the release of the next part of the fixes.
Patch 1.05 is intended to fix a number of errors (e.g. with triggered scripts) in some quests in order to avoid interface errors (such as overlapping elements) and graphics.
The developers also promise that they have made some stability improvements for Cyberpunk 2077. This, in turn, should reduce the number of crashes – both on the PC and on the consoles.
On consoles in particular, they increased the clarity of the image through chromatic aberration and graininess, among other things, and also corrected the appearance of some cars. In addition, the settings will not be reset after restarting the game.
For the PC version, CD Projekt RED has optimized Cyberpunk 2077 on 4-core and 6-core AMD Ryzen processors: From now on, the game will use multithreading technology.
In addition, the memory_pool_budgets.csv file has been removed from the folder where Cyberpunk 2077 is installed. Contrary to the instructions on the web, this will not affect the final version’s performance.
Recall that because of the Abundance of technical problems, Cyberpunk 2077 buyers for PS4 and Xbox One (that also applies to sale ) were recently eligible for a full refund.
Cyberpunk 2077 was released on December 10th on PC (Steam, GOG, Epic Games Store), PS4, Xbox One as well as GeForce Now and Google Stadia. The PS4 version was withdrawn from the PS Store before patches came out that should get the game in the right shape.