CD Projekt Red tries to explain why Cyberpunk 2077 sucks on consoles

(Image credit: IGN)

You may have heard that Cyberpunk 2077 is a disappointing mess when you bought the game for the Xbox One or PS4. But how did it come about?

According to developer CD Projekt Red, the company was “too focused” on releasing the game before the end of the year after Cyberpunk 2077 had previously been delayed three times. “We underestimated the scale and complexity of the issues and ignored the signals that additional time was needed to refine the game on the latest generation of base consoles,” said Adam Kiciński, joint CEO of CD Projekt Red, to an investor. Call on Monday.

“It was the wrong approach and contradicted our business philosophy. In addition, we mostly showed the game on PCs during the (marketing) campaign, ”he added.

In fact, consumers who bought the Xbox One or PS4 version of Cyberpunk 2077 may have assumed that it would match the PC experience. Unfortunately, the game suffers from some serious bugs, low frame rates, and blurry textures. The experience with the last generation consoles is so bad. CD Projekt Red has apologized for the problems and is asking dissatisfied consumers for a refund.

To fix the issues, the company is promising two major patches in January and February. However, don’t expect the console experience to ever match Cyberpunk 2077 on PC.

“We also stated that if you expect the game to match next-gens or PC, for example, in terms of performance, it definitely won’t,” said Michał Nowakowski, CD Projekt Red SVP during the call.

“Even so, I’m not saying it’s going to be a bad game – but if you have any expectations for graphics or any other angle of performance, then let’s openly say it won’t. It will be a good, playable and stable game without glitches or crashes. That’s the intent, ”he added.

Interestingly, Nowakowski also rejected the idea that adding 200-300 additional developers to the project would have created a stable version of Cyberpunk 2077 for last generation consoles. “It’s really not about the number of people; It’s not like about 200 people actually help out in the past month, ”he added.

This could indicate that the latest generation of console hardware is simply too weak to run the game as intended. Even so, CD Projekt Red found that COVID-19 prevented the use of additional external testers to check the game for errors.

According to Nowakowski, the main problem was that CD Projekt Red was focusing too much on the PC and console version of Cyberpunk 2077’s next generation over the Xbox One, PS4 versions. “We definitely didn’t spend enough time looking at this,” he added.

“In terms of console version not showing – we actually did show console footage but never on last generation consoles. The reason is that we updated the game on last generation consoles up to the last minute, and we did thought we’d make it in time, “he said too.

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