CD project addresses why Cyberpunk 2077 was not delayed again

CD Projekt said it felt no unusual “external or internal pressure” to launch Cyberpunk 2077 on December 10, stating that the decision not to delay the game was at least partially due to the fact that it was “definitely not issued.” became “enough time to look at” compromised versions of the last generation “. The company also states that “in theory” it could only have released the game to PC. In an unscheduled call to investors, senior members of CD Projekt were asked if the company felt it needed to release the game before 2021. SVP for Business Development Michał Nowakowski replied: “I wouldn’t say that we felt any external or internal pressure to start on this date – other than the normal pressure that is typical for any publication.”Given the main issues in the base PS4 and Xbox One versions of the game, as well as the persistent bugs in updated versions of the last generation, next generation and PC, many have wondered why CD Projekt Red didn’t delay the game any further after three previous delays (from which the first two were particularly celebrated by many fans because they had devoted themselves to developing a polished product). In fact, Nowakowski seems to be implying that the company just didn’t know how broken some versions of the game were: “It’s more about – as mentioned – looking at the next-generation PC and performance than the current generation We definitely didn’t spend enough time looking at this. “

As part of the same question, the board was asked how the game passed certification for Xbox and PlayStation, which appears to be based on trust with the console companies. “With regard to the certification process and the third parties,” Nowakowski explained, “this is definitely on our side. I can only assume that they trusted that we will fix the issues upon release and that this obviously did not come together exactly is. ” as we planned. “In a separate question, the board was asked if the company could have simply released a PC version of the game on December 10th and delayed a console release. “If we had decided that a day before the start, we might have only released the PC version,” said Nowakowski. He did not elaborate on when this discussion took place. However, Nowakowski further made it clear that it would have been impossible to release a next-gen-only version alongside the PC:

“”[Next-gen consoles] Get a completely different version of the game, so it’s not like we’ve decided at any point recently to flip the switch, so to speak, and switch from the old generation version to the next generation version and only at next to publish -gens. As you noticed, there is no such thing as a native next generation release. The game runs on Next-Gens and uses the power of Next-Gens, but it’s not like we had a next-gen version in hand and decided to keep it on the shelf. “

CD Projekt yesterday officially apologized for the subpar version of the game released on PS4 and Xbox One and informed customers that they could request refunds. After receiving the console version of the game late, we released a 4/10 review of the base console version that it “doesn’t even achieve the lowest technical quality one would expect, even when playing on lower-priced hardware . ” “.

Joe Skrebels is IGN’s Executive Editor of News. Follow him further Twitter. Do you have a tip for us? Would you like to discuss a possible story? Please send an email to [email protected]